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//
/// \file SteppingAction.cc
/// \brief Implementation of the B1::SteppingAction class

#include "SteppingAction.hh"
#include "EventAction.hh"
#include "DetectorConstruction.hh"
#include "G4Track.hh" 
#include "G4Step.hh"
#include "G4Event.hh"
#include "G4RunManager.hh"
#include "G4LogicalVolume.hh"
#include "G4StepPoint.hh" 
namespace B1
{

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SteppingAction::SteppingAction(RunAction* runAction)
: fRunAction(runAction),fScoringVolume(0)
{}

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extern int evtid;
SteppingAction::~SteppingAction()
{}

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void SteppingAction::UserSteppingAction(const G4Step* step)
{
 if (fScoringVolume.size()==0) {
    const DetectorConstruction* detConstruction
      = static_cast<const DetectorConstruction*>
        (G4RunManager::GetRunManager()->GetUserDetectorConstruction());
    fScoringVolume = detConstruction->GetScoringVolume();
  }
  
  // get volume of the current step
  G4String now_name 
    = step->GetPreStepPoint()->GetTouchableHandle()
      ->GetVolume()->GetLogicalVolume()->GetName();
  // check if we are in scoring volume
  int i = 0;
  for(i;i<1000;i++){
    if (now_name == fScoringVolume[i]->GetName()){
      G4double edepStep = step->GetTotalEnergyDeposit();
      fRunAction->AddEdep(edepStep,i);
      return;
    }
  }
  // collect energy deposited in this step
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

}
